Type of game

1. BlackJack
2. Keno
3. Poker
4. Craps
5. European Roulette
6. American Roulette
7. Slots
..... more games soon....

American Roulette

A American roulette table has a spinning wheel with 38 slots or pockets. The slots are numbered from 1 to 36 and colored red or black. Two special pockets, "zero" and "double zero", are designated by the color green. Players bet on a single condition or a group of conditions that the round will end with. The roulette wheel is spun and a ball is thrown into it against the direction of spinning. When the ball settles down and rests in a slot, the number on the slot that has caught the ball, is the winner. All slots are identical and the numbers are mathematically arranged for even distribution by color, value, odd or even, and high or low, so the ball has an equal probability to end up in any of them.

The more complicated part of roulette is betting. The betting table consists of 2 portions, the "Inside" portion and the "Outside" portion. Bets made on the inside portion are called inside bets. Similarly, bets made on the outside portion are called outside bets.

Roulette tables have maximum and minimum table limits. Otherwise, players are not limited in betting. Other than in betting, there are no other rules in roulette. Once the bets are made and the wheel has spun, there are no further choices that players make.

When betting on the "inside", a player is required to make bets that at least add up to the table's minimum.

The table is comprised of colored squares marked with red and black, from 1 to 36. Zero and double zero, referred to above, are 2 additional green squares of the inside table.

Different combinations of bets are available on the inside table. Combinations are only valid within the inner table. Here comes the list:

  • Straight up bet - This is a bet on a single number. The payoff is 35-to-1.

  • "Split bet - This allows you to place a bet on 2 contiguous squares. The odds here are 17-to-1.

  • Street bet - This type of bet permits you to bet on an entire row (i.e., 3 numbers). The betting indicator must be placed on the row's outer edge. Odds here are 11-to-1.

  • Line bet - This type of bet permits you to make 2 street bets (i.e., 6 numbers), and pays off at 5-to-1.

  • Corner bet - This bet permits you to bet on 4 adjacent squares. Corner bets (known as "corners") pay 8-to-1.

  • Five bet - This is a special type of bet that permits you to bet on 0, 00, 1, 2 and 3. You do this by placing your marker on the boundary line of the roulette table where the line dividing the 2 rows intersects it. This type of bet pays 6-to-1. Notice that this type of bet is specific to American Roulette only.

When betting on the "outside", every bet a player makes must at least match the table minimum.

"Zeroes" are not covered on Outside bets. Online casinos do not normally offer the surrender rule.

The type of Outside bets include:

  • Dozens - This bet refers to 3 squares that gives results from 1-to-12, 13-to-24 and 25-to-36. 2-to-1 payoff. This is a double bet.

  • High and low - With this bet, 2 squares for the bottom half of the numbers (1-to-18, and 19-to-35) are selected. 1-to-1 payoff - this is an even bet.

  • Colours - This bet has 2 squares for red and black outcomes. This is also an even bet.

  • Odd and even - This bet has 2 squares representing odd and even outcomes respectively. This too, is an even bet.

  • Columns - With this bet, 3 squares are selected that are attached to the bottom of the inside table. Columns typically have "2:1" written inside the square. With these types of bets, you can bet on an entire column of numbers. This is a double bet.


Poker is one of the most played games of the time.
He has a very extensive area both in casinos and elsewhere.
Once you learn the basics and set your own approach everything will be much easier
Poker bases that stand in some other game orcarui terms that have a particular value in the game.
The words most commonly used meet the poker game are:
1. Open
2. Call
3. Check
4. Raise
5. Fold

1. Open:
The act of making the first voluntary bet in a betting round is called opening the round. On the first betting round, it is also called opening the pot, though in variants where blind bets are common, the blind bets "open" and other players call and/or raise the "big blind" bet. Some
poker variants have special rules about opening a round that may not apply to other bets. For example, a game may have a betting structure that specifies different allowable amounts for opening than for other bets, or may require a player to hold certain cards (such as "Jacks or better") to open.

2. Call:

call is to match a bet or match a raise. A betting round ends when all active players have bet an equal amount or no opponents call a player's bet or raise. If no opponents call a player's bet or raise, the player wins the pot.

3. Check:

If no one has yet opened the betting round, a player may pass or check, which is equivalent to calling the current bet of zero. When checking, a player declines to make a bet; this indicates that he does not wish to open, but does wish to keep his cards and retain the right to call or raise later in the same round if an opponent opens. In games played with blinds, players may not check on the opening round because the blinds are live bets and must be called or raised to remain in the hand. A player who has posted the big blind has the right to raise on the first round, called the option, if no other player has raised; if he declines to raise he is said to check his option. If all players check, the betting round is over with no additional money placed in the pot (often called a free round or free card). A common way to signify checking is to tap the table, either with a fist, knuckles or an open hand.

4. Raise:

To raise is to increase the size of the bet required to stay in the pot, forcing all subsequent players to call the new amount if they wish to remain in. If the current bet amount is nothing, this action is considered the opening bet. A player making the second (not counting the open) or subsequent raise of a betting round is said to re-raise.

Standard poker rules require that raises must be at least equal to the amount of the previous bet or raise. For example, if an opponent bets $5, a player may raise by another $5 (or more), but he may not raise by only $2. The primary purpose of the minimum raise rule is to avoid game delays caused by "nuisance" raises (small raises of large bets, such as an extra $1 over a current bet of $50, that have little effect on the action but take time as all others must call). This rule is overridden by table stakes rules, so that a player may in fact raise a $5 bet by $2 if that $2 is his entire remaining stake.

In most casinos, fixed-limit and spread-limit games cap the total number of raises allowed in a single betting round (typically three or four, not including the opening bet of a round). For example in a casino with a three-raise rule, if one player opens the betting for $5, the next raises by $5 making it $10, a third player raises another $5, and a fourth player raises $5 again making the current bet $20, the betting is said to be capped at that point, and no further raises beyond the $20 level will be allowed on that round. It is common to suspend this rule when there are only two players betting in the round (called being heads-up), since either player can call the last raise if they wish. Pot-limit and no-limit games do not have a limit on the number of raises.

If, because of opening or raising, there is an amount bet that the player in-turn has not paid, the player must at least match that amount, or must fold; the player cannot pass or call a lesser amount.

5. Fold:

To fold is to discard one's hand and forfeit interest in the current pot. No further bets are required by the folding player, but the player cannot win. Folding may be indicated verbally or by discarding one's hand face down into the pile of other discards called the muck, or into the pot (uncommon). For this reason it is also called mucking. In stud poker played in the U.S.A., it is customary to signal folding by turning all of one's cards face down. In casinos in United Kingdom , a player folds by giving his hand as is to the "house" dealer, who spreads the hand's upcards for the other players to see before mucking them.

Winning card in descending order:
Royal Flush-A royal flush can beat any other hand at the table. A player must have A-K-Q-J-10 all of the same suit for this to be a royal flush.
Straight Flush- Straight Flush means a poker hand with consecutive cards in the same suit
Full House- Full House is when of the five cards in your hand, three have the same numerical rank, and the two remaining card also have the same numerical rank. Ties are broken first by the Three of a Kind, then the Pair. So K-K-K-3-3 beats Q-Q-Q-A-A, which beats Q-Q-Q-7-7.
Flush - Flush means to have comprised of five cards of the same suit, regardless of their numerical rank. In a tie, whoever has the highest ranking card wins.
5. Straight - Straight means to have five cards in numerical order, regardless of their suits. Just like with the Straight Flush, a Straight cannot "wrap around." In a tie, whoever's Straight goes to a higher ranking card wins (so in the examples below, Hand 1 beats Hand 2).
Three of a kind- Three of a kind means three cards with same numerical rank, and two random cards that are not a pair.
Two pairs- Two pairs means to have Two sets of pairs, and another random card.
One pair - One pair means two card with same numerical rank



Craps is an extremely popular dice game. The premise of the game itself is simple, but a craps player is presented with an extremely intricate and complicated selections of options and bets, during the course of the game.

Craps is played with 2 dice. The 2 dice are rolled at the same time. Results of 2, 3, 7, 11 and 12 have special meaning in Craps. Additionally, results of 4, 5, 6, 8, 9 and 10 are called the "place". The player in craps, who rolls the dice, is known as a "shooter".

In craps, rolling a combined "7" is the most important roll outcome that one can obtain. A number of bets in craps say that a particular combination will or will not be rolled out before 7 is rolled; in this case, they win, otherwise they lose.

A "hard" roll is when both dice have the same resultant values. A "soft" roll occurs when the dice values are different. For example, 3 and 3 will constitute a "hard 6", whereas 4 and 2 will make a "soft 6". When both dice produce a 2, 3 or 12, this is called "craps".

The most fundamental bets in craps are the "pass line bet" and the "don't pass line bet". When one of these bets wins, the other type loses. These types of bets pay even money. Next, the winning bet returns to the wager along with the win that is equal to the amount of the bet.

The Craps game proceeds as follows:

Bets are made. You can only make pass line/don't pass line bets from this juncture (i.e., not after the initial roll is made). The player makes an initial roll that is termed the "come out" roll. If the "come out" roll is either 7 or 11, the pass line bet is a winner and the don't pass line bet is a loser. If 2 or 3 is rolled instead, the don't pass line bet wins and the pass line bet loses. if 12 is rolled, the pass line bet loses and the don't pass line is pushed - 12 is considered a tie, and the don't pass line bets return to the player. In either case, the craps round has completed.

If a player didn't roll any of the special results (the result of the come out roll is 4, 5, 6, 8, 9 or 10) then the roll result is called "the point". A white puck which is appropriately labeled as "ON" is placed above the number in the betting table that became the point. You can now back up your pass/don't pass line bet with what is called a free odds bet. Free odds bets are supplementary in nature. You can only augment your previous pass/don't pass line bet. When the point is established, the pass line bets can only be a winner if rolling the point again before rolling a 7, is accomplished. By the shooter rolling a 7, the pass line bet loses and the don't pass line bet wins. The shooter keeps rolling the dice until either a 7 or the point is hit (termed as "shooting for the point"). Players can make bets between the rolls.

  • Big 6 and Big 8 bets are located in the bottom left corner of the betting table. You can use this square to bet on 6 or 8 being rolled before a 7. The big bets are considered even. Unresolved bets may also be removed at this time.

  • The field bets are located just above the don't pass line bet bar. They represent the roll outcomes for 2, 3, 4, 9, 10, 11 and 12. Notice that 2 and 12 are marked as "double" on the table: if 3, 4, 9, 10 or 11 is rolled you win even money. If 2 or 12 is rolled you win double money. If 5, 6, 7 or 8 is rolled you lose. The field bets are termed "next roll" bets because they get resolved during the very next roll.

  • The come/don't come bet repeat the pass line/don't pass line bets that aare played once the point is set. Individual come/don't come bets have their own points that are called "come points". After the point is established, a player can bet on the come/don't come bets. The next roll will determine the come point or victory/loss for this bet: 7 or 11 will make the come point win (and don't come bet lose). Just like with pass/don't pass bets 2 or 3 will make the come point lose and don't come bet win. If 12 gets rolled, the come bet is a loser and the don't come bet is a push. Other rolls will establish the come point for this bet and the betting chips are moved into the come bar with the appropriate number. When the come point is set, rolling out the come point makes the come bet win, and rolling a 7 makes the come point lose. The don't come bet will win if 7 is rolled and lose if the don't come point is rolled.

  • The place bet is a bet that represents 4, 5, 6, 8, 9 or 10 will be rolled before a 7. The place bets are not looked at for the comeout roll. Rolls of 6 and 8 pay out 7-to-6 odds, rolls of 5 and 9 pay out 7-to-5, rolls of 4 and 10 pay out 9-to-5. A place bet to win says that the number will be rolled before a 7. A place bet to lose says that a 7 will be rolled before the number. Numbers 6 and 8 pay out 4-to-5 odds, a roll of 5 and 9 pay out 5-to-8 odds, while rolls of 4 and 10 pay out 5-to-11 odds.

  • The buy bets is a bet that a field number of 4, 5, 6, 8, 9 or 10 will be rolled before a 7. The buy/lay bets are assessed a 5% vigorish. The vigorish is returned if the bet is removed or lost. Winnings are paid out at true odds: a 6-to-5 payout on numbers 6 and 8, a 3-to-2 payout on numbers 5 and 9, and a 2-to-1 payout on numbers 4 and 10. The buy bets are dormant when the comeout roll occurs and can be taken away if they are deemed to be not solvable. Lay bets are the opposite of the buy bets - they stipulate that the given field number will not be rolled before a 7. The winnings are also paid out at true odds: 5-to-6 odds on numbers 6 and 8, 2-to-3 odds on numbers 5 and 9, and 1-to-2 odds on numbers 4 and 10.

  • Hardway bets are single roll bets that bet that the result will be rolled hard before a 7; that is, 4, 6, 8 or 10 will be rolled in 2-and-2, 3-and-3, 4- and-4, 5-and-5. These hardway bets are not even considered at the comeout roll. If there are unresolved hardway bets, they can be removed. Hardway odds are as follows: hard 4 and hard 10 are 7-to-1, hard 6 and hard 8 are 9-to-1.

  • Proposition bets can be found in the middle of the betting table. As well as the hardways bets, they are single roll bets. An any 7 bet is a bet that the next roll will be 7. You win 4-to-1 in the event that it is. Any 11 bet is the same for 11 and the payout is 15-to-1 odds. Any craps bet as that during the next roll a crap number will roll out (that is, 2, 3 or 12). If it does, you win 7-to-1 odds. Horn bet says that the next roll will amount in 2, 3, 11 or 12. 3 and 11 pay 15-to-1, 2 and 12 pay 30-to-1.